#include <../../modules/server_prerequires>

#define SPECIAL_ACTION_PISSING 68
new Freezed[MAX_PLAYERS];

CMD:animlist(playerid, params[]) {
    SCM(playerid,COLOR_WHITE,"Lifejump, Robman, Exhaust, Carlock, Rcarjack1, Lcarjack1, Rcarjack2, Lcarjack2, Hoodfrisked;");
    SCM(playerid,COLOR_WHITE,"(Note: /medic = paramedic command. Use /cpr for the CPR animation.)");
    SCM(playerid,COLOR_WHITE,"Lightcig, Tapcig, Bat, Lean, Clearanim, Dancing, Box, Lowthrow, Highthrow;");
    SCM(playerid,COLOR_WHITE,"Leftslap, Handsup, Fall, Fallback, Sup, Rap, Push, Akick, Lowbodypush;");
    SCM(playerid,COLOR_WHITE,"Spray, Headbutt, Pee, Koface, Kostomach, Kiss, Rollfall, Lay2, Hitch;");
    SCM(playerid,COLOR_WHITE,"Beach, Medic, Scratch, Sit, Drunk, Bomb, Getarrested, Laugh, Lookout;");
    SCM(playerid,COLOR_WHITE,"Aim, Crossarms, Lay, Hide, Vomit, Eating, Wave, Shouting, Chant;");
    SCM(playerid,COLOR_WHITE,"Frisked, Exhausted, Injured, Slapass, Deal, Dealstance, Crack, Wank, Gro;");
    SCM(playerid,COLOR_WHITE,"Sit, Chat, Fucku, Taichi, Knife, Basket, JumpWater.");
    return 1;
}

CMD:carhand(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    ApplyAnimation(playerid,"CAR","Tap_hand",4.1,0,1,1 ,1,1);
    return 1;
}

CMD:lifejump(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
    return 1;
}

CMD:robman(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:exhaust(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
    return 1;
}

CMD:rcarjack1(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
    return 1;
}

CMD:lcarjack1(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
    return 1;
}

CMD:rcarjack2(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
    return 1;
}

CMD:lcarjack2(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
    return 1;
}

CMD:hoodfrisked(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
    return 1;
}

CMD:lightcig(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
    return 1;
}

CMD:tapcig(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
    return 1;
}

CMD:bat(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
    return 1;
}

CMD:lean(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    new test;
    if(sscanf(params, "d",test)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/lean <1-2>");
    switch (test)
    {
        case 1: LoopingAnim(playerid,"GANGS","leanIDLE",4.0,0,1,1,1,0);
        case 2: LoopingAnim(playerid,"MISC","Plyrlean_loop",4.0,0,1,1,1,0);
        default: SCM(playerid,COLOR_GREY, "USAGE: {FFFFFF}/lean <1-2>");
    }
    return 1;
}

CMD:clearanim(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
    return 1;
}

CMD:dancing(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    new test;
    if(sscanf(params, "d",test)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/dancing <1-7>");
    switch (test)
    {
        case 1: LoopingAnim(playerid,"STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1 );
        case 2: LoopingAnim(playerid,"STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1 );
        case 3: LoopingAnim(playerid,"STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1 );
        case 4: LoopingAnim(playerid,"STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1 );
        case 5: LoopingAnim(playerid,"STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1 );
        case 6: LoopingAnim(playerid,"STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1 );
        case 7: LoopingAnim(playerid,"STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1 );
        default: SCM(playerid,COLOR_GREY, "USAGE: {FFFFFF}/dancing <1-7>");
    }
    return 1;
}

CMD:box(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
    return 1;
}

CMD:lowthrow(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
    return 1;
}

CMD:highthrow(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
    return 1;
}

CMD:leftslap(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
    return 1;
}

CMD:handsup(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    if(Freezed[playerid] == 1) return 1;
    SetPlayerSpecialAction(playerid,SPECIAL_ACTION_HANDSUP);
    return 1;
}

CMD:fall(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
    return 1;
}

CMD:fallback(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:laugh(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0);
    return 1;
}

CMD:lookout(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0);
    return 1;
}

CMD:aim(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:crossarms(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1);
    return 1;
}

CMD:lay(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:hide(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:vomit(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0);
    return 1;
}

CMD:wave(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:shouting(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
    return 1;
}

CMD:chant(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
    return 1;
}

CMD:frisked(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
    return 1;
}

CMD:exhausted(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
    return 1;
}

CMD:injured(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:slapass(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0);
    return 1;
}

CMD:deal(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0);
    return 1;
}

CMD:dealstance(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
    return 1;
}

CMD:crack(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:wank(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PAULNMAC", "wank_loop", 1.800001, 1, 0, 0, 1, 600);
    return 1;
}

CMD:salute(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    ApplyAnimation(playerid, "ON_LOOKERS", "Pointup_loop", 4.0, 1, 0, 0, 0, 0, 1);
    return 1;
}

CMD:gro(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:sup(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    new test;
    if(sscanf(params, "d",test)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/sup <1-3>");
    switch (test)
    {
        case 1: OnePlayAnim(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
        case 2: OnePlayAnim(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
        case 3: OnePlayAnim(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
        default: SCM(playerid,COLOR_GREY, "USAGE: {FFFFFF}/sup <1-3>");
    }
    return 1;
}

CMD:rap(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    new test;
    if(sscanf(params, "d",test)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/rap <1-4>");
    switch (test)
    {
        case 1: LoopingAnim(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
        case 2: LoopingAnim(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
        case 3: LoopingAnim(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
        case 4: LoopingAnim(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
        default: SCM(playerid,COLOR_GREY, "USAGE: {FFFFFF}/rap <1-4>");
    }
    return 1;
}

CMD:push(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
    return 1;
}

CMD:akick(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
    return 1;
}

CMD:lowbodypush(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
    return 1;
}

CMD:headbutt(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
    return 1;
}

CMD:pee(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    if(Freezed[playerid] == 1) return 1;
    SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
    return 1;
}

CMD:koface(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
    return 1;
}

CMD:kostomach(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
    return 1;
}

CMD:kiss(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"KISSING", "Grlfrd_Kiss_02", 1.800001, 1, 0, 0, 1, 600);
    return 1;
}

CMD:rollfall(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
    return 1;
}

CMD:lay2(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
    return 1;
}

CMD:hitch(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"MISC","Hiker_Pose", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:beach(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"BEACH","SitnWait_loop_W",4.1,0,1,1,1,1);
    return 1;
}

CMD:cpr(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"MEDIC","CPR",4.1,0,1,1,1,1);
    return 1;
}

CMD:scratch(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"MISC","Scratchballs_01", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:sit(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PED","SEAT_idle", 4.0, 1, 0, 0, 0, 0);
    return 1;
}

CMD:drunk(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
    return 1;
}

CMD:bomb(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    ClearAnimations(playerid);
    OnePlayAnim(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
    return 1;
}

CMD:getarrested(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1);
    return 1;
}

CMD:chat(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
    return 1;
}

CMD:fucku(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    OnePlayAnim(playerid,"PED","fucku",4.0,0,0,0,0,0);
    return 1;
}

CMD:taichi(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    LoopingAnim(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
    return 1;
}

CMD:knife(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    new test;
    if(sscanf(params, "d",test)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/knife <1-4>");
    switch (test)
    {
        case 1: LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
        case 2: LoopingAnim(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
        case 3: OnePlayAnim(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
        case 4: LoopingAnim(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
        default: SCM(playerid,COLOR_GREY, "USAGE: {FFFFFF}/knife <1-4>");
    }
    return 1;
}

CMD:basket(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatii in timp ce esti intr-un vehicul.");
    new test;
    if(sscanf(params, "d",test)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/basket <1-6>");
    switch (test)
    {
        case 1: LoopingAnim(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
        case 2: OnePlayAnim(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
        case 3: OnePlayAnim(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
        case 4: LoopingAnim(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
        case 5: LoopingAnim(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
        case 6: LoopingAnim(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
        default: SCM(playerid,COLOR_GREY, "USAGE: {FFFFFF}/basket <1-6>");
    }
    return 1;
}

CMD:dance(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatia aceasta atata timp cat esti intr-un vehicul.");new test;
    if(sscanf(params, "d",test)) return SCM(playerid, COLOR_GREY, "USAGE: {FFFFFF}/dance <1-4>");
    if(test < 1 || test > 4) return SCM(playerid,COLOR_GREY, "USAGE: {FFFFFF}/dance <1-4>");
    if(test == 1) SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
    else if(test== 2) SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
    else if(test == 3) SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
    else if(test == 4) SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
    return 1;
}

CMD:jumpwater(playerid, params[]) {
    if(IsPlayerInAnyVehicle(playerid)) return SCM(playerid, COLOR_GREY, "Nu poti folosi animatia aceasta atata timp cat esti intr-un vehicul.");
    ApplyAnimation(playerid,"DAM_JUMP","DAM_LAUNCH",2,0,1,1,0,0);
    return 1;
}

main( )
{
	#if SERVER_AUTH == true
		print("The server is online !");
	#else
		print("The server have a problem with Authentification.");
	#endif
}


