// TextDraw developed using Zamaroht's Textdraw Editor 1.0 // On top of script: new Text:Textdraw0; new Text:Textdraw1; // In OnGameModeInit prefferably, we procced to create our textdraws: Textdraw0 = TextDrawCreate(10.000000, 7.000000, "2"); TextDrawAlignment(Textdraw0, 2); TextDrawBackgroundColor(Textdraw0, 255); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.499998, 1.999999); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 0); TextDrawSetProportional(Textdraw0, 1); TextDrawSetShadow(Textdraw0, 1); TextDrawSetSelectable(Textdraw0, 0); Textdraw1 = TextDrawCreate(5.000000, 390.000000, "42~W~~n~~r~~h~31"); TextDrawBackgroundColor(Textdraw1, 255); TextDrawFont(Textdraw1, 2); TextDrawLetterSize(Textdraw1, 0.279998, 1.999999); TextDrawColor(Textdraw1, -65281); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); TextDrawSetSelectable(Textdraw1, 0); // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and // TextDrawDestroy functions to show, hide, and destroy the textdraw.