// TextDraw developed using Zamaroht's Textdraw Editor 1.0 // On top of script: new Text:Textdraw0; new Text:Textdraw1; new Text:Textdraw2; // In OnGameModeInit prefferably, we procced to create our textdraws: Textdraw0 = TextDrawCreate(553.000000, 239.000000, "Top Killers~n~~n~Spoker - ~g~31~w~ / ~r~12~w~~n~Spoki - ~g~28~w~ / ~r~21~n~~w~~h~Testi - ~g~14~w~ / ~r~24"); TextDrawAlignment(Textdraw0, 2); TextDrawBackgroundColor(Textdraw0, 100); TextDrawFont(Textdraw0, 1); TextDrawLetterSize(Textdraw0, 0.279998, 1.399999); TextDrawColor(Textdraw0, -1); TextDrawSetOutline(Textdraw0, 1); TextDrawSetProportional(Textdraw0, 1); TextDrawSetSelectable(Textdraw0, 0); Textdraw1 = TextDrawCreate(488.000000, 221.000000, "_"); TextDrawBackgroundColor(Textdraw1, 0); TextDrawFont(Textdraw1, 5); TextDrawLetterSize(Textdraw1, -0.219999, 11.000000); TextDrawColor(Textdraw1, -1); TextDrawSetOutline(Textdraw1, 0); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1); TextDrawUseBox(Textdraw1, 1); TextDrawBoxColor(Textdraw1, 0); TextDrawTextSize(Textdraw1, 53.000000, 59.000000); TextDrawSetPreviewModel(Textdraw1, 346); TextDrawSetPreviewRot(Textdraw1, 0.000000, 20.000000, 150.000000, 1.000000); TextDrawSetSelectable(Textdraw1, 0); Textdraw2 = TextDrawCreate(596.000000, 430.000000, "RPG.BOTTLES.RO"); TextDrawAlignment(Textdraw2, 2); TextDrawBackgroundColor(Textdraw2, 255); TextDrawFont(Textdraw2, 1); TextDrawLetterSize(Textdraw2, 0.289998, 1.199998); TextDrawColor(Textdraw2, -1); TextDrawSetOutline(Textdraw2, 0); TextDrawSetProportional(Textdraw2, 1); TextDrawSetShadow(Textdraw2, 1); TextDrawSetSelectable(Textdraw2, 0); // You can now use TextDrawShowForPlayer(-ForAll), TextDrawHideForPlayer(-ForAll) and // TextDrawDestroy functions to show, hide, and destroy the textdraw.